BUILD YOUR OWN ROSTER.
The left-side roster changes are written to the actual US v1.0 Revenge game. AI art and campaign planning live separately until game integration is proven.
Rename and rearrange real wrestlers
Renames are stored in the game's existing name fields. Stable slot changes modify real game pointers. Both are exportable.
Select any existing wrestler for a slot. This changes who appears in that stable, but does not create new 3D models. Max nine entries per stable.
Write the Spartaneo campaign
Playable story planning that exports to JSON. These chapters are not yet injected into Revenge.
CHAPTER ORDER
AI-assisted graphics workshop
Plan HD character artwork and preprocess images for future game texture import. Exported PNGs do not automatically overwrite game data textures.
Quantized to 5-bit RGB channels for a retro look. This is an exported preparation image, not proof of an in-game texture patch.
REAL HD TEXTURE PACK BUILDER · WINDOWS RECOMPILED PORT
The Revenge Recompiled PC port can dump original textures and load replacements at 2×/4× size. After AI upscaling, keep the dumped PNG file names and import the dump's rt64.json. This packs your images into a real .rtz mod for the PC port, not the Android browser emulator.
Requires actual texture dump metadata from the PC port; no sample data fabricated.
Actual enhancement paths
Browser / phone: higher internal render resolution where supported, widescreen only if compatible, and lightweight filtering. Extra GPU work may slow down older phones.
PC: the Revenge Recompiled project supports high-resolution rendering, widescreen and lighting experiments, including ray tracing; not the same as browser emulation.
Full character overhaul: AI portraits and texture synthesis are achievable, but replacing every model, face, entrance and arena requires reverse-engineering and testing the game asset formats.