THE nWo BASELINE
Build 26 · September 3, 2026. A development checklist, not original-engine parity.
KO ONLY. Empty their health to win. No pins or submission wins. Blue bar = action/recovery readiness, not Spirit.
Playable now
| System | Ring Riot implementation |
|---|---|
| Strikes | Tap STRIKE for quick jab, hold for heavy punch. Running strike knocks down. No spin kick. Close punches acquire a target; range and defense still matter. |
| Defense | BLOCK stops strikes; EVADE stops grabs. A 180 ms window reverses. Timings are OGB tuning, not measured nWo frame data. |
| Grapples | Grab, choose body slam/suplex/power slam. RUN Irish-whips; EVADE releases. These use authored root paths and generic imported clips, not paired wrestling mocap. |
| Movement | Walk, run, rope rebound, corner climb, dive, climb-down. Missed dives cost recovery time. |
| Recovery | Damage lengthens down time; taps speed recovery. Hold RUN to stay down. Once ready, release to rise or STRIKE/GRAB someone close. Hold BLOCK while rising to crouch, then STRIKE low, GRAB, or EVADE-roll. Low hits daze. |
| Ground offense | STRIKE a downed opponent; GRAB picks them up. Rising has a protected transition. |
| Roster/audio | All 14 Dance Game roster entries, selectable CPU, seven source-game songs, separate music/SFX volume and Next Song. |
Missing or partial
Compared with the original WCW/nWo Revenge manual:
- Separate weak/strong grapple tables, rear grapples, directional strikes, ground flips/dragging, position-specific ground moves and character-specific movesets. Held GRAB records strength but does not unlock a separate moveset.
- Spirit/momentum, taunts, finishers and weight-class restrictions.
- Apron/ringside transitions, more rope interactions, corner grapples, weapons, configurable count-outs/DQ/interference.
- Gamepad/local multiplayer, multi-opponent targeting, tags, handicap, battle royal, championships, costumes and saved progression.
- Pins and submission victories are intentionally excluded from this KO-only version.
The GamesRadar guide documents playing dead. Our touch recovery controls adapt that idea; they do not reproduce the N64 inputs exactly.
Real-animation blocker
No genuine paired choke/chokeslam or suplex motion pack was acquired. Existing slams combine a generic throw with authored paths. Low strike blends imported jab/crouch poses. These are not captured wrestling moves.
The creator’s Paired Suplex Wrestling Animations supplies paired sequences. Its store listing is Unreal Engine format: purchase, license and browser-export suitability still need checking. No purchase was made. The free libraries and connected Drive folders searched did not yield a verified matching downloadable pair.
Credits
Fight/footstep samples: Kenney Impact Sounds, CC0. Included license. Characters and seven songs come from the owner-supplied Dance Game files. The songs are NOT open-source/CC0; original rights are unchanged.
Existing animation sources: owner-supplied Mixamo clips and Quaternius Standard Animation Pack. No Nintendo/AKI/THQ assets were extracted.
Validation covers GLB parsing, skins, bone-driven movement, combat, audio controls and scripted integration—not phone/browser visual playtesting.